Matt Glassman

Tips for neighborhood card clubs

My checklist for improving a neighborhood card game. You can also read the narrative version of all this from my forthcoming strategy book / memoir about Oh Hell.

Upgrade the Hosting

As soon as people see a great card room setup, the entire thing changes for the better. Small amounts of classiness go a long way. The long-term goal here is to get people to start taking pride in their turn hosting and competing on it.

  1. Get out of the kitchen. Put the game in a finished basement or rec room. You want a private space that offers the illusion (or reality) of an all-encompassing experience. Ideally you'll have a stereo for some bedding music, a TV with some sports on mute, a couch that can be retreated to, a refrigerator, a bathroom, and either a permanent or temporary setup for snacks.

  2. Strong food and drink game. A bag of pretzels doesn't cut it. I like to do pita chips with humus, a charcuterie spread, and brie and crackers.1 Put out plates so people can load up and bring it back to the table. Stock the fridge with beer and soda, and put up a small cocktail station that can make one great drink. I do Old Fashioneds.

  3. A proper table. By all means, commission us to build you a stunning racetrack. Or save up a kitty for six months and buy a 60" Kestell like my grad school game did. But none of that is at all necessary. You just need a table that's (1) sturdy, (2) properly shaped, and (3) ideally covered with a tablecoth or other soft topper.

  4. Comfortable seating. There's nothing worse than playing on straight-back dining rooms chairs that belong at your grandma's house. I'm not saying you need to go to Costco and get eight new folding chairs, but you need to do something.

Class Up The Actual Game

  1. Bridge width Kem cards. It's so stupid and I don't know why, but it works. Put away the Bicycle decks and switch to a double deck of Kems.2

  2. Proper chips. Upgrade your chips one notch. If you are playing with CVS rinky-dinky plastic stuff, move to a set of dice chips. If you have dice chips from 2005, get a nice set or go all the way and get a custom design. Here are my poker chips and my Oh Hell chips.

  3. Get the stakes right and the chips aligned. The right stakes for a neighborhood home game vary, of course, but the sweet spot is "enough so that a big loss hurts, but doesn't make people quit the club." The second thing is that if you are playing poker, use the right denominations and amounts for the chips. You don't need $1 and $2 and $5 and $10 chips. And you don't want people constantly making change.

  4. Regularize the structure. Get on a set of stakes that everyone is comfortable with, and stick with it. If you are playing poker, set the game and/or rotation ahead of time, and stick with it for 6 months or a year. The point is to (1) not dicker about this every Thursday and (2) have people know---especially new people---what they are coming to play. My regular Oh Hell game plays 31 hand matches at $1/point. My regular poker home game plays 1/2 rotation of .25/.50 NLH and $1/$2 Limit Stud Hi-Lo Declare.3

  5. Abandon no-limit hold'em. This is my most controversial position, but I stand by it. NLHE is a terrible home game. It runs people out of money too fast, it makes to many situations high pressure and high stress, the proper strategy is too boring for a home game, and the long-term variance favors skilled players too much. Limit poker or a tricks/trumps card game are far superior for Thursday night in the neighborhood. And it's not close. Show up at any NLHE game and people are listless. Show up at a limit game and they are laughing their asses off. If you must play no-limit, play tournaments. Note that I have never been able to rid my current home poker game of no-limit. But I've gotten it to half and half.

Make it a Club

  1. Play on a regular schedule. It can be every Thursday. It can be twice a month on the second Wednesday. It can be once a month. But get a schedule.

  2. Have an annual championship. Nothing turns a game into a club faster than a season-ending tournament in December that crowns a champion for the year. I've played in five or six different games that have featured this, and it immediately changes how people think of the game. Three of those clubs would get engraved plaques for the winners and screw them into the chip trays of the club table, creating a sort of Hall of Fame memorializing the winners.

  3. Keep Stats. This one can get touchy, but it's like a club championship on steroids. And it's less suitable for cash game poker, where it's really no one's business how much you won or lost. But tournament poker or Oh Hell or Bridge---where the wins and losses are laid bare at the end of every session---really lend themselves to keeping season long tallies. We go a step further and do in-game real-time scoring for our Oh Hell matches. Some visuals here.

  4. Build out the game. New players are the key to keeping a game alive and fresh. And people come out of the freaking woodwork when they find out about a neighborhood card game. You'll only make regulars out of 10%-20% of the people you find, but it will be well worth it. I have never played in a neighborhood game that completely turned over like the Ship of Thesues, but it would be a magnificent achievement to have that sort of history with your club.


  1. You really find out who likes to host once the food competition gets going. We've got a guy in our Oh Hell club who does wood-fired pizzas and huge trays of meats and brings in a buddy to bartend. Not surprisingly, we all like playing the weeks we are at his house.

  2. Kem cards have gotten outrageously expensive lately, the price has almost tripled in the last five years. If that's insane to you (it is to me), consider the knock-off plastic cards made by Copaq and others, which are still reasonably priced.

  3. After 11pm, Pot Limit Duck Flush with all draws face up on the table is allowed to substitute in for half-hour increments.

#card culture #cards #home games